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Experiments on Depth of Focus - Blender 3D


Just like in photography or cinematography, a snap or shot looks great if the focus is on the object of interest and when the objects out of focus look slightly blurred.
Same holds with in animation. To have a visually pleasing graphic shot
1. Build objects at different distances from the camera (I've built apples - one close to the camera and the remaining 2 away from the camera)





2. Set the focus of the camera to one of the object (in this case, the focus is on the nearest apple)


As you might see, even though the focus is on the first apple, the blurring of the apples in the back ground is not very evident. May be my camera settings isn't right. If you know how to fix this, let me know. Anyway, I had to do the blurring in the post processing using composite nodes in blender.

2 comments:

  1. yesterday, or was it the day beefore,i saw only the two balls,one near and one far.I did not scroll down as I was unaware of the bitten apples. Wonderfully life like.
    Congrats and Greetings to make further progress sooner.

    ReplyDelete

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